| modifying sets, props,costumes etc. | |
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sweenytodd Active User
Number of posts : 86 Registration date : 2009-03-06
| Subject: Re: modifying sets, props,costumes etc. Tue Jun 09, 2009 3:25 pm | |
| something i am doing for the castle: | |
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werecool Admin
Number of posts : 236 Registration date : 2009-02-08
| Subject: Re: modifying sets, props,costumes etc. Thu Jun 11, 2009 2:22 pm | |
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Brendoge Active User
Number of posts : 120 Registration date : 2009-03-29
| Subject: Re: modifying sets, props,costumes etc. Thu Jun 11, 2009 7:49 pm | |
| It showed up when I viewed it, It was hard to tell what exactly it was, but my guess is a "Door-Knocker." Am I right Sweenytodd? Refresh the page and it should come up. | |
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werecool Admin
Number of posts : 236 Registration date : 2009-02-08
| Subject: Re: modifying sets, props,costumes etc. Thu Jun 11, 2009 10:47 pm | |
| It worked, looks like a killer door knocker to me, great job, and then for the scene when they knock on the door, you could use the door knock scene, but just place a prop there instead and align the door knocker to the actor's fist! | |
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sweenytodd Active User
Number of posts : 86 Registration date : 2009-03-06
| Subject: Re: modifying sets, props,costumes etc. Fri Jun 12, 2009 3:32 am | |
| yup door knockers (what knock.... ok, no rude jokes) they're static though. i getting the feeling of doing a Chernabog costume sometime.... but not now i have plenty of mods mto do first | |
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werecool Admin
Number of posts : 236 Registration date : 2009-02-08
| Subject: Re: modifying sets, props,costumes etc. Fri Jun 12, 2009 5:07 pm | |
| That would make a kick Azz costume! | |
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sweenytodd Active User
Number of posts : 86 Registration date : 2009-03-06
| Subject: Re: modifying sets, props,costumes etc. Sun Jun 28, 2009 3:48 am | |
| Thanks Werecool, pls check your pm i sent you a msg too i've been giving more detail to Castle Dracula plus some nice touch: unfortunatley this is only for the movie, but i may release some gargoyles for mods | |
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Beowulf71 Moderator
Number of posts : 209 Location : Canada Registration date : 2009-02-14
| Subject: Re: modifying sets, props,costumes etc. Sun Jun 28, 2009 9:11 am | |
| Looks impressive, but one thing looks pretty bad.
The stairs comming at an angle, right at the door, stairs are never made like that.
Maybe you should tweak some roof angle as well (not sure, I would have to see the model). | |
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sweenytodd Active User
Number of posts : 86 Registration date : 2009-03-06
| Subject: Re: modifying sets, props,costumes etc. Sun Jun 28, 2009 1:40 pm | |
| thanks beo, but at the moment i am just plotting were all the pieces should go (yes it's literally in pieces). I actually based this on the map of the castle, i think i have to fix door or fix the stairs as you told me. by some time i may allow to have a look at it | |
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werecool Admin
Number of posts : 236 Registration date : 2009-02-08
| Subject: Re: modifying sets, props,costumes etc. Mon Jun 29, 2009 9:59 am | |
| Nice touch with the detail. | |
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Vara Active User
Number of posts : 315 Age : 38 Location : Under a piece of software Registration date : 2009-03-18
| Subject: Re: modifying sets, props,costumes etc. Wed Jul 01, 2009 6:48 pm | |
| This castle is pretty damn cool dude. Very nice touch with the detail (as werecool said) Well done again! :stereo: | |
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sweenytodd Active User
Number of posts : 86 Registration date : 2009-03-06
| Subject: Re: modifying sets, props,costumes etc. Mon Aug 03, 2009 10:49 am | |
| Hey, back again after a bit of rest :) i've been working on Chernabog: now thats subsurfed but i don't think the costume should be subsurfed. and a new bat creature body: pls give me tips cos i am in a bit of a dilemma, about making the wings and making the legs thinner P.S. Werecool check your inbox pls | |
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Beowulf71 Moderator
Number of posts : 209 Location : Canada Registration date : 2009-02-14
| Subject: Re: modifying sets, props,costumes etc. Mon Aug 03, 2009 1:59 pm | |
| Nice head!
Can't see the body pic. | |
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sweenytodd Active User
Number of posts : 86 Registration date : 2009-03-06
| Subject: Re: modifying sets, props,costumes etc. Mon Aug 03, 2009 4:11 pm | |
| He's Lonely cos he has no body, yet. that comes later | |
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Beowulf71 Moderator
Number of posts : 209 Location : Canada Registration date : 2009-02-14
| Subject: Re: modifying sets, props,costumes etc. Mon Aug 03, 2009 8:47 pm | |
| LOL! But I'm talking about this, I can't see the picture of the "bat creature body" - sweenytodd wrote:
and a new bat creature body:
pls give me tips cos i am in a bit of a dilemma, about making the wings and making the legs thinner | |
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sweenytodd Active User
Number of posts : 86 Registration date : 2009-03-06
| Subject: Re: modifying sets, props,costumes etc. Mon Aug 03, 2009 11:16 pm | |
| ahhh oops sorry, i thought i put it there here it is | |
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Beowulf71 Moderator
Number of posts : 209 Location : Canada Registration date : 2009-02-14
| Subject: Re: modifying sets, props,costumes etc. Wed Aug 05, 2009 12:41 am | |
| Looks fine, maybe the thighs could be a bit thinner, but not much. | |
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sweenytodd Active User
Number of posts : 86 Registration date : 2009-03-06
| Subject: Re: modifying sets, props,costumes etc. Thu Aug 06, 2009 1:01 pm | |
| something like this? It looks much closer to the Francis Ford Coppola version of the bat creature. I was thinking of making the arms thinner its wings aren't designed to fly, that would be a special prop another costume would be a further transformation were he is closer to human form, while being in bat creature. then working on my stop motion idea | |
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werecool Admin
Number of posts : 236 Registration date : 2009-02-08
| Subject: Re: modifying sets, props,costumes etc. Mon Aug 10, 2009 8:59 pm | |
| That body is pimping! Keep it the way it is. | |
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sweenytodd Active User
Number of posts : 86 Registration date : 2009-03-06
| Subject: Re: modifying sets, props,costumes etc. Sat Sep 19, 2009 10:24 am | |
| I gave the Castle new stairs: what do you think? | |
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werecool Admin
Number of posts : 236 Registration date : 2009-02-08
| Subject: Re: modifying sets, props,costumes etc. Sat Sep 19, 2009 5:48 pm | |
| Now those stairs are cool, I think you just created a new design of stairs. | |
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sweenytodd Active User
Number of posts : 86 Registration date : 2009-03-06
| Subject: Re: modifying sets, props,costumes etc. Sat Oct 17, 2009 12:01 pm | |
| Dracula's "bedrobes" man, its about time that i have to start finishing most of them now | |
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Beowulf71 Moderator
Number of posts : 209 Location : Canada Registration date : 2009-02-14
| Subject: Re: modifying sets, props,costumes etc. Sat Oct 17, 2009 4:27 pm | |
| Have you tried to articulate the robe?
It's looiking fine, but I doubt it will move well. | |
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sweenytodd Active User
Number of posts : 86 Registration date : 2009-03-06
| Subject: Re: modifying sets, props,costumes etc. Sun Oct 18, 2009 10:05 am | |
| Didn't articulate it yet , because its not attached yet to the main body . the idea is that it works likes female costumes. Is there some other process before to make it work? | |
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werecool Admin
Number of posts : 236 Registration date : 2009-02-08
| Subject: Re: modifying sets, props,costumes etc. Sun Oct 25, 2009 3:32 pm | |
| Man, that robe is just eerie. | |
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| modifying sets, props,costumes etc. | |
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